Licensing
If you’re a developer, contributor, or simply curious about the legal foundations of FaceFocusVR, this section outlines the project’s licensing and trademark details. Understanding these terms is especially relevant if you’re planning to modify, distribute, or build upon my hardware.
Please note that the licenses referenced here apply exclusively to the hardware components of FaceFocusVR. Any third-party software—such as EyetrackVR, Project Babble, or others that may be used in conjunction with FaceFocusVR—are governed by their own respective licenses and are explicitly excluded from the scope of the following terms.
Summary
✅What You Can Do:
- Use, modify, and distribute my hardware.
- Create your own hardware based on FaceFocusVR, as long as:
- You include the clear phrase „Based on FaceFocusVR“ on the product and documentation.
You publish your changes under the same open license (CERN-OHL-S v2).
Contact the trademark owner if you need help assessing whether your design complies with the by FaceFocusVR required security standards.
❌ What You Can not Do:
Do not use the name FaceFocusVR for branding, product names, or marketing.
Do not imply endorsement, sponsorship, or partnership with FaceFocusVR.
Do not modify, disable, or remove security features included in the original design. Doing so revokes your right to use the trademark.
Do not remove or obscure the „Based on FaceFocusVR“ label unless the security compliance is broken — in which case you must remove it.
📌 Key Points
The FaceFocusVR name is a protected trademark — not part of the open license.
All derivative projects must remain open source under the CERN-OHL-S v2 license.
The trademark clause applies worldwide and is governed by German law.
Detailed
If you’re planning to build something based on my hardware — especially with commercial intent — I strongly recommend reading the full license terms and trademark clauses. You can find them here:
- CERN-OHL-S_V2
- Trademark Clause for FaceFocusVR